Assignments Discussion Group Course Advertisement Lecture Blog Design Patterns SVN Server Flex

Design Patterns discussed in class:


  • in Flex, the model is referred to as the business logic

“Game Object Manager”
prevents modifying of active game object collection while you are iterating through it

  • an array of active, new, and deleted Game Objects
  • move from new to active before animation loop
  • move from active to deleted before animation loop

This appears to be a special case of the Factory Pattern

Collision Pattern
ways to figure out if game objects are colliding
What is this a special case of?