SWEspr09 /
DesignPatterns
Assignments Discussion Group Course Advertisement Lecture Blog Design Patterns SVN Server Flex
Design Patterns discussed in class:
Model-View-Controller
- in Flex, the model is referred to as the business logic
Game Object Manager
prevents modifying of active game object collection while you are iterating through it
- an array of active, new, and deleted Game Objects
- move from new to active before animation loop
- move from active to deleted before animation loop
This appears to be a special case of the Factory Pattern
Collision Pattern
ways to figure out if game objects are colliding
What is this a special case of?