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Projects

  • • iCODE
  • • iSENSE
  • • Cricket Science
  • • IchiBoard
  • • Triskit Building Toy
  • • Blackfin Handy Board
  • • Accessible Games
  • • Virtual Cricket
  • • CAVRIT
  • • IGVC Robots

Spring 2023

  • • COMP.4900/5901 Developing AI Tools for Children

Fall 2017

  • • COMP.5870 Computer Science in Secondary Education

Spring 2017

  • • COMP.3010 Organization of Programming Languages
  • • COMP.4500 Mobile Robotics I

Fall 2016

  • • COMP.4200/5430 Artificial Intelligence

Spring 2016

  • • COMP.3010 Organization of Programming Languages
  • • COMP.4500 Mobile Robotics I

Fall 2015

  • • Mobile Robotics II
  • • 91.587 CS Ed in Secondary School

Spring 2015

  • • 91.204.201 Computing IV

Fall 2014

  • • 91.301 Organization of Programming Languages
  • • 91.420/543 Artificial Intelligence

Spring 2014

  • • 91.204.202 Computing IV
  • • 91.301 Organization of Programming Languages

Fall 2013

  • • 91.108 App Design & Mobile Computing

Spring 2013

  • • 91.531 Design of Programming Languages

Fall 2012

  • • 91.420/543 Artificial Intelligence
  • • 91.580.202 Learning Environments

Spring 2012

  • • 91.451/548 Mobile Robotics

Fall 2011

  • • 91.412 Software Engineering II
  • • 91.420/543 Artificial Intelligence

Spring 2011

  • • 91.301 Organization of Programming Languages
  • • Directed Study in iOS Application Development

Fall 2010

  • • 91.420/543 Artificial Intelligence
  • • 91.350.201 Real World Software Development

Spring 2010

  • • 91.350.202 AI for Computer Gaming

Fall 2009

  • • 91.119 Tangible Interaction Design
  • • 91.301 Organization of Programming Languages

Spring 2009

  • • 91.301 Organization of Programming Languages
  • • 91.411 Software Engineering I
  • • 91.350/91.580 Control Systems for Mobile Robots

Fall 2008

  • • 91.119 Tangible Interaction Design
  • • 91.301 Organization of Programming Languages
  • • 91.580.202 Software Design Studio

Spring 2008

  • • Design Thinking Reading Group
  • • Robot Control Directed Studies
  • • 91.412 Software Engineering
  • • 91.451 & 91.548 Robots

Fall 2007

  • • 91.411 Software Engineering
  • • 91.450 Robotics I

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Student Projects

  • Fantasy Basketball by Chris Dietsch and Bruce Malley
  • Fantasy Hockey by Chris Adoretti
  • GA Tetris by Elad Shahar and Ross West
  • Real-time Transportation Route Selection With Traffic Considerations by Ke Huang
  • Flight Planning for Fuel Stops by Derrell Lipman
  • Framework to Evaluate Meta-Meaning by Paul Joseph
  • Making Sudoku Commit Seppuku by Eric McCann
  • Smart Reader by Dana Scott
  • Optimizing Robot Obstacle Avoidance Parameters by Michael McGuinness
  • Developing a Better Learned Heuristic by Chris Morin
  • The Trash Man Cometh by Zori Babroudi and Rich Cole
  • NFL Offensive Coordinator Simulator by Anthony Biasella
  • Scenic Route Planning by James Michaels
  • Texas Holdem by Katlyn DeLuca
  • AI playing games: Why can't I play? by Hoanh Nguyen
  • Using A* and Minimax to Study the Small World Scenario by Baochen Sun
  • Rubik's Cube Solver by Keith Fader
  • Errand Runner by Chris Corcoran
  • Search Engine Ranking Algorithm by James Hardin
  • Pathfinder in Computer Games by Hui Li
  • Course Scheduler by Kareem Abu-Zahra
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Page last modified on December 10, 2010, at 10:20 PM