$PH\06f522\SetGame04f\setgametestLaloHerrickMiles061204.2300.txt mercury(1)> cd DSGame/FinalProject/GUI/FinalProjectAG/FinalProject/networking/client mercury(2)> client Using default values. Connecting to hostname[127.0.0.1] through port[42028]. Initializing socket connection InitSocket: Socket init success. gServerName: 127.0.0.1 Socket connect success. Got download event. Data from server is: This is a download string from the server. Creating Receiver threadRcvThread created. ########################BEGIN INFORMATION####################### DSG Server ID = [1] My Player ID = [1] My Score = [0] Select 3 card numbers [set format:: ,,] OR type quit to exit > sent thismsg - Mercury client to server Got new message (cards): This is a broadcast string from the server. ########################BEGIN INFORMATION####################### DSG Server ID = [1] My Player ID = [1] My Score = [1] Select 3 card numbers [set format:: ,,] OR type quit to exit > Got new message (cards): This is a broadcast string from the server. ########################BEGIN INFORMATION####################### DSG Server ID = [1] My Player ID = [1] My Score = [1] Select 3 card numbers [set format:: ,,] OR type quit to exit > Got new message (cards): This is a broadcast string from the server. ########################BEGIN INFORMATION####################### DSG Server ID = [1] My Player ID = [1] My Score = [1] Select 3 card numbers [set format:: ,,] OR type quit to exit > Got new message (cards): This is a broadcast string from the server. ########################BEGIN INFORMATION####################### DSG Server ID = [1] My Player ID = [1] My Score = [1] Select 3 card numbers [set format:: ,,] OR type quit to exit > Got new message (cards): This is a broadcast string from the server. ########################BEGIN INFORMATION####################### DSG Server ID = [1] My Player ID = [1] My Score = [1] Select 3 card numbers [set format:: ,,] OR type quit to exit > Got new message (cards): This is a broadcast string from the server. ########################BEGIN INFORMATION####################### DSG Server ID = [1] My Player ID = [1] My Score = [1] Select 3 card numbers [set format:: ,,] OR type quit to exit > Got new message (cards): This is a broadcast string from the server. ########################BEGIN INFORMATION####################### DSG Server ID = [1] My Player ID = [1] My Score = [1] Select 3 card numbers [set format:: ,,] OR type quit to exit > help Got new message (cards): This is a broadcast string from the server. ########################BEGIN INFORMATION####################### DSG Server ID = [1] My Player ID = [1] My Score = [1] Select 3 card numbers [set format:: ,,] OR type quit to exit > sendagain-can'havespacesinside_msg Got new message (cards): This is a broadcast string from the server. ########################BEGIN INFORMATION####################### DSG Server ID = [1] My Player ID = [1] My Score = [1] Select 3 card numbers [set format:: ,,] OR type quit to exit > q Got new message (cards): This is a broadcast string from the server. ########################BEGIN INFORMATION####################### DSG Server ID = [1] My Player ID = [1] My Score = [1] Select 3 card numbers [set format:: ,,] OR type quit to exit > quit Thank you for using SetGame. Good Bye!!! mercury(3)> ======================================================= mercury(309)> server DBDE Server is listening at port[42028].Created SndThread. Created WorkerThread. Server socket call succeeded. Bind call succeeded. Listen call succeeded. Waiting for a new client connection... Suspended mercury(310)> pwd /nfs/galaxy/faculty/fac1/lechner/DSGame/FinalProject/GUI/FinalProjectAG/FinalProject/networking/server mercury(311)> ps PID TTY TIME CMD 19166 pts/70 00:00:01 tcsh 7915 pts/70 00:00:00 server 8017 pts/70 00:00:00 ps mercury(312)> fg server InitSocket(), DBDE Server[1] accepted new client connection[1] on port [42028] This is a download string from the server. WorkerThread(), ERROR!!! Packet retrieved from RcvQueue is NULL. SndThread(), Sending DownLoadEvent to client[1]. Waiting for a new client connection... SndThread(), ERROR!!! Packet retrieved from SndQueue is NULL. RcvThread(), received packet from client[1]. Received cardset: sent RcvThread(), received packet from client[1]. Received cardset: thismsg SndThread(), Sending BroadCastEvent to client[1]. RcvThread(), received packet from client[1]. Received cardset: - RcvThread(), received packet from client[1]. Received cardset: Mercury SndThread(), Sending BroadCastEvent to client[1]. RcvThread(), received packet from client[1]. SndThread(), Sending BroadCastEvent to client[1].Received cardset: client RcvThread(), received packet from client[1]. Received cardset: to RcvThread(), received packet from client[1]. Received cardset: server SndThread(), Sending BroadCastEvent to client[1]. SndThread(), Sending BroadCastEvent to client[1]. SndThread(), Sending BroadCastEvent to client[1]. SndThread(), Sending BroadCastEvent to client[1]. RcvThread(), received packet from client[1]. Received cardset: help SndThread(), Sending BroadCastEvent to client[1]. RcvThread(), received packet from client[1]. Received cardset: sendagain-can'havespacesinside_msg SndThread(), Sending BroadCastEvent to client[1]. RcvThread(), received packet from client[1]. Received cardset: q SndThread(), Sending BroadCastEvent to client[1]. ReceiveData(), Client Disconnected. RcvThread(), client[1] disconnecting... Clean up client[1] resources