Message 27/1456 From Anthony J Gabrielson Nov 15, 06 01:10:26 PM -0500 iTo: Chris Guffey cc: all Subject: Re: Final Project RJLRef: $PH/06f522/SetGame06f/schedule_ag061115.txt Chris, I had been thinking about that: On Wed, 15 Nov 2006, Chris Guffey wrote: > I don't mind doing more than what I'm listed for there. It doesn't > look like much as it is but maybe once I see a more detailed > explanation than it will look like more. Otherwise I probably help > either you or Alison with your end. Thats what I was hoping. In my outline proposal I'm really hoping to align leads with areas of expertise (that I know of). If I missed someone's expertise, my apologies. I think this project should be alot of fun, it looks like a neat game. > The only thing not really listed in your timeline is that we need some > time to understand the code written by the 04 group. And also testing. > In the next week we should all at least look at the code from '04. I am hoping Alison has time to do a test run on the network code that is there and get an idea of what she likes/dislikes. I'm hoping to start working on an intial version of the GUI tomorrow night that can do *something*. >> Timeline: >> 11/21/06: Write up what needs to change for this to work. >> 11/28/06: Good implementation of basic test cases >> 12/05/06: Networking Demos working & GUI demos working >> Network: Should have a good stand alone demo that sends properly formed >> messages to simulate a game. >> GUI: Should interface with Middleware to play a stand alone game >> 12/12/06: GUI should be plugged into networking code for full >> functionality >> Should have a fully functional network game Do others think this timeline look feasible? Thanks, Anthony