$PH\06f522\SetGame06f\bde2javaTest061127.txt (bde2java offers My Doc'ts as File Open [and Save?] path. (bdetree061127{.dat,HG000001.ps} I copied to $PH\COOL-BDE) http://www.cs.uml.edu/~lechner/06f522/COOL_BDE/bde2java/bde2java04f/bde2java/ fails to show File Open selection window. http://www.cs.uml.edu/~lechner/06f522/COOL-BDE/bde2java/bde2java04f/kyang/bde2java/ shows the file selection window and rys to open it. It aborts with execption from bdeLink.java:275 (0>=0) which accesses x1 of bendpt1 for link. http://www.cs.uml.edu/~lechner/06f522/COOL-BDE/bde2java/bde2java04f/bde2java/ actually worked wwhen I edited My Doc'ts/bdefrom2bSetGameRev2.dat (after updating HL cols 4 and 5 ito bpcount=2 and allvisible = 1 and HP hsegPattern from blank to 000 or 100). However all text is red and overlaid on top line, and all nodes appear to have x,y=0,0 and not visible. TBD: Try another (valid) bdetree.dat file. Did that: Older format worked (so-so0. Got bdetree.dat to draw OK. Added HAlines to new nodes by mistake, not node labels. HA's came in red under buffer nodes; old labels above them Resize node did NOT affect HA or label locations. However, SaveasPS to MY Doc'ts\bdetreeHG000001,ps put label in middle OK but HAText disappeared. HLInks don't draw to new nodess in any position; they drew to ULC instead. TBD: CHeck .ps) Format comparisons: HL col5 = -1 in bdetree.dat. I changed that to 1 in COOL-BDE\bdefromt2bSetGame06fRev2.dat