RJLRef: $PH/06f522/SetGame06f/VS8LibfilesHelp.txt (VC++ equivalent of Makefiles) Message 22/1730 From Chris Guffey Dec 19, 06 08:15:40 AM -0500 To: "Bob Lechner" Subject: Re: Progress report - ProjectGUI.vcproj buid still fails on PC You must go to main project's property page. From the solution explorer tab you must right click on the main project name and select properties from the context menu. >From there go to Linker->Input, the additional dependencies field is where you need to specify the location of your lib files. If the directory listed here is incorrect you'll get that linker error. >From the same property page if you go to the C++->Precompiled Headers option, then you can turn them off and shouldn't need to include stdafx.h anymore. ========================================== Message 25/1730 From Anthony J Gabrielson Dec 19, 06 06:38:31 AM -0500 To: Bob Lechner cc: Alison Miles Subject: Re: Update: why ProjectGUI.vcproj buid still fails on PC (rev 061219.0200) The libraries should all go in the lib directory of your compiler. The dlls can go in c:\windows\system. I believe you have the pdf that explains this in your case dir. Anthony ======================================= On 12/19/06, Bob Lechner wrote: > RJLRef: ProjectGUI.vcprojBuildTest061219.txt > in $PH\06f522\SetGame06f\Project_GUI_ag\ProjectGUI\ > > ProjectGUI build with updated C:\Program Files\M..S..V..S.. 8\VC\include\GL: > > After extracing gl.h and glu.h frm AG's glh.zip attachment into ProjectGUI/GL: > > GL/*.h #includees have <...> brackets and the include path > is to VS8\VC\include\GL below: > > C:\Program Files\Microsoft Visual Studio 8\VC\include\GL > > I copied the 2 new files gl.h and glu.h into that GL which resulted in: > (new build test): > ------------------------ > Result: file Opengl32.lib is now detected as missing: > --------------------------- > ------ Build started: Project: ProjectGUI, Configuration: Release Win32 ------ > Compiling... > ProjectGUI.cpp > Linking... > LINK : fatal error LNK1181: cannot open input file 'Opengl32.lib' > Build log was saved at "file://c:\Documents and Settings\Robert Lechner\public _html\06f522 > > \SetGame06f\Project_GUI_ag\ProjectGUI\Release\BuildLog.htm" > ProjectGUI - 1 error(s), 0 warning(s) > ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== > > Conclusion: > ---------- > This is apt to go on for awhile! > > If only I had visibility into the VC++ eq:1 uivalent of Makefiles, > I might guess how to fix -I and -l paths. > > uSoft is apt to forget the simplest things, > like activating word-wrap in IE7. > =============================================