Online Setgame project legacy links: RJLRef: $PH/06f522/SetGame06f/SetGameLegacyLinks.txt $PH/03f522/03f522Exam2/03f522Exam2/ 03f522MTX2TakeHomePblm4.doc explains the SetGame architecture with sample State Model declarations for theSTDs in my handout. $PH/03f522/03f522Exam2/03f522Exam2/tkhmPblm_ek/* is Ed Klien's solution (the best one). Note his typescript_ek.txt which has link-time errors. An update on this project was copied to 04s522SetGameUpdate.txt (Rev. of $CASE/03f522/03f522SetGame.c by RJL 040413) in $PH/04s522/04s522Projects/04s522DistributedSetGameProject/ Lalo and Herrick in 04s522 built on this model. Their report (which I handed out on 14 Nov?) and prior notes are in $PH/04s522/04s522Projects/04s522DistributedSetGameProject/ (Do 'ls -alst' there.) Note their project started out as DBDE (Dstributed BDE) but its focus was on communications support for the Distributed SetGame (DSG) as a demo application which would reuse ed klein's 03f522 code. I hope your 06f project can add graphic support and integrate DSG from 03f and networking from 04s. I do not know yet (need to look further) whether Lalo/Herrick had code that actually compiled for testing. Ed Klein in 03f522 DID have code but without the comm links. $PH/04s522/04s522LCPupdateProject/lcp04s is a symlink to $CASE/04s522/lcp04s, where ajlopez implemented the funcptr array in his two-pass extension of LCP (LCPgen, LCPsetuprun). It tested successfully on the Hominid application but SetGame was not available yet. RJL PS: I'll be away at MIT with a grandson tomorrow Saturday.