The intersection of computing and music can enrich pedagogy in numerous ways, from low-level courses that use music to illustrate practical applications of computing concepts to high-level ones that use sophisticated computer algorithms to process audio signals. This paper explores the ground between these extremes by describing our experiences with two types of interdisciplinary courses. In the first, arts and computing students worked together to tackle a joint project even though they were taking independent courses. In the second, all students enrolled in the same course, but every class was taught by two professors: one from music and the other from computer science. This course was designed to teach computing and music together, rather than one in service to the other. This paper presents the philosophy and motivation behind these courses, describes some of the assignments students do in them, and shows examples of student work.
- Abstract in IEEE Computer Society CS Digital Library
with link to full paper as published (requires member login)
Semantic distance is the degree of closeness between two pieces of text determined by their meaning. Semantic distance is typically measured by analyzing a set of documents or a list of terms and assigning a metric based on the likeness of their meaning or the concept they represent. Although related research provides some semantic-based algorithms, few applications exist. This work proposes a semanticbased approach for automatically identifying potential course equivalencies given their catalog descriptions. The method developed by Li et al. (2006) is extended in this paper to take a course description from one university as the input and suggest equivalent courses offered at another university. Results are evaluated and future work is discussed.
Most undergraduate computer science programs include classes that require team work. This helps our students work well with each other, but does not address the problem of working well with people from other disciplines. Computer scientists have preconceived notions of people in other professions and people in other professions have preconceived notions of computer scientists. These preconceptions can interfere with good working relationships. Computer scientists tend to work on projects of use in an application field that may be unknown to them and, thus, must work with people in that application field.
Many computer scientists enjoy the comic strip DilbertTM by Scott Adams. A problem with the strip is that it paints stereotypical portraits of the various professionals that Dilbert works with. The marketing people lie and make impossible demands. Management is composed of idiotic, power mad people. Advertising people will promise anything. The human resources department is out for your blood. Certainly graphic artists and usability professionals would come under similar fire if they are ever part of the strip. Of course, the computer scientists (or engineers) are also negatively stereotyped as having no lives, being obsessed with hi-tech toys, having poor social skills and, generally, being geeky (see http://en.wikipedia.org/wiki/Geek). The problem is that these stereotypes often contain a component of truth. Computer scientists and others must learn to look beyond the stereotype and see what a person can actually do.
This panel looks at several ways to foster appreciation of other disciplines to help broaden the sometimes narrow perspective of our graduates.
This paper discusses our ongoing experiences in developing an interdisciplinary general education course called Sound Thinking that is offered jointly by our Dept. of Computer Science and Dept. of Music. It focuses on the student outcomes we are trying to achieve and the projects we are using to help students realize those outcomes. It explains why we are moving from a web-based environment using HTML and JavaScript to Scratch and discusses the potential for Scratch’s “musical live coding” capability to reinforce those concepts even more strongly.
This session presented “Sound Thinking,” an interdisciplinary course that explores the intersection of music and computer science. We offered this course for the second time in the Spring 2010 semester, and we made significant changes based on student feedback from the first offering. Any faculty interested in teaching an interdisciplinary course, particularly one designated as a GenEd, will benefit from hearing about our experiences. We cover course planning, maximizing benefits to students in different departments, teaching and learning style differences, preparing a GenEd proposal, addressing different departmental definitions of “scholarly activity,” and impacts on professors.
- Additional Co-Presenters
- C. Holly Johnston, Music Teacher, Stony Brook Middle School, Westford, MA
- Marie Gleason-Tada, Instructional Technoloty Specialist, Parker Middle School, Chelmsford MA
- PowerPoint Slides (as a PDF file)
- PowerPoint Slides (as a PDF file)
In 2007, the National Science Foundation (NSF) funded 19 “Community Building” awards intended to “bring stakeholders together to discuss the challenges and opportunities inherent in transforming undergraduate computing education, and to identify creative strategies to do so.” Our “creative strategy” has been to develop interdisciplinary courses that bring Computer Science (CS) majors together with Art, Music, and Theatre majors to work on joint projects in the area of exhibition and performance technologies. We call this strategy “Performamatics,” because the common thread in these projects is that “many tasks, performed by multiple people, must come together on a tight schedule by a specific date to achieve a desired result. Performamatics also implies that each team member must ‘perform’ his or her task in a way that can be integrated into a final product, regardless of whether that team member participates visibly in the culminating event.”
This presentation discusses the successes and failures we have experienced in trying to implement Performamatics courses over the last two years. In that time we have experimented with two pedagogical models: (a) “synchronized” courses in which students in different disciplines come together at strategic points to work on joint projects, and (b) “hybrid” courses in which all students enroll in a single course that has two instructors, one from Computer Science and one from Art, Music, or Theatre. Our presentation will describe the content of these courses, provide examples of student work, and suggest ways in which both the student and professor collaborations could be improved, all with the intent to provide others with solid guidance on implementing similar strategies at their own institutions.
This paper describes our efforts to stem the tide of declining CS enrollments by introducing innovations into our curriculum to give students more flexibility in course selection, especially in the freshman and sophomore years. Our approach is based on a partnership between the CS and Art, Music, and English departments in the area of exhibition and performance technologies.
In addition to describing our work, this paper provides the results of an evaluation conducted by an independent research. It reports on the impact this work has had on the CS and Art students and their respective projects, as well as on the professors and the way they teach their courses. It also describes steps that are being taken to improve the courses in the future.
Our work is based on a partnership between the a Computer Science (CS) and Art, Music, and English departments in the area of exhibition and performance technologies. We define these areas broadly to encompass all CS applications in the creative and performing arts. These areas not only resonate with today’s media-rich culture, but reinforce the fact that virtually all computer applications now require the integration of creative elements. CS majors must learn to work with specialists in areas where the perspective is often quite different from their own. We believe that computer scientists have much to learn from those trained in the arts and vice versa.
The common thread in Performamatics projects is that many tasks, performed by multiple people, must come together on a tight schedule by a specific date to achieve a desired result. Performamatics also implies that each team member must “perform” his or her task(s) in a way that can be integrated into a final product, regardless of whether that team member participates visibly in the culminating event.
Our paper reports on initial attempts to couple CS courses and integrate CS elements with courses in Art, Music, and Theater. We describe the techniques we used that were designed to increase the scope and level of creativity in student projects and the impact these techniques and the presence of interdisciplinary teams had on those projects. We discuss changes we will make to improve the experience for both groups of students in the future and suggest new techniques we may try to better achieve our goals.
“Through the CISE Pathways to Revitalized
Undergraduate Computing Education (CPATH) program, NSF’s
Directorate for Computer and Information Science and Engineering (CISE)
is challenging its partners
One approach to such revitalization is the introduction of interdisciplinary courses to expand the scope of computing education. This approach has its roots in programs such as Lynn Stein’s “small footprint” core and Georgia Tech’s “threads.” The basic idea is to have students from various disciplines work together on computing projects to expand their educational horizons and make computing courses more appealing.
This panel brings together educators who have developed and taught interdisciplinary courses with these goals in mind. The panelists will share their experiences and solicit new ideas from the audience. We expect a lively discussion on the pros and cons of this approach.
- Heines Presentation (PowerPoint)
- Jeffers Presentation (PowerPoint)
- Goldman Presentation (PowerPoint)
- Beck Presentation (PowerPoint)
This tutorial focuses on how to write JavaServer Pages that access XML data and process it using XSL and XPath. Hands-on activities demonstrate applications and help participants explore ways to create and parse XML documents, apply XSL transformations to XML, and retrieve XML data using XPath. Discussion centers around applying these technologies in specific subject areas.
Panelists reported on their experiences using different Java Interactive Development Environments (IDEs) to teach Java and what they identify as the strengthens and weaknesses of each IDE.
- View Murray Cover Slide (PowerPoint)
- View Schaller Presentation (PowerPoint)
- View Heines Presentation (PowerPoint)
- View Wagner Presentation (PowerPoint)
- View Kölling Presentation (PowerPoint)
- View Trono Presentation (PowerPoint)
- View Moore Presentation (PowerPoint)
- Download All Presentations (ZIP)
This paper describes analyses of the technical aspects of instructional delivery in the Singapore-MIT Alliance, an innovative engineering distance education and research collaboration among the National University of Singapore (NUS), Nanyang Technological University (NTU), and the Massachusetts Institute of Technology (MIT).
The extensive capabilities of today’s systems have made the development of
state-of-the-art courseware a formidable task. To make these sophisticated capabilities
accessible to people without extensive programming backgrounds
The paper discusses how five standard toolkit design elements can be applied to computer-assisted instruction applications: pulldown menus, popup windows, scrollable windows, dialog boxes, and help tools. The author strongly encourages the use of these elements to standardize user interfaces, whether through programming languages or menu-driven authoring systems. He feels that doing so will allow courseware to obtain the standard “look and feel” of other applications and thus help students to concentrate on the subject matter they are trying to learn rather than the mechanics of running the course.
Rule-based systems are a development associated with recent research in artificial intelligence (AI). These systems express their decision-making criteria as sets of production rules, which are declarative statements relating various system states to program actions. For computer-assisted instruction (CAl) programs, system states are defined in terms of a task analysis and student model, and actions take the form of the different teaching operations that the program can perform. These components are related by a set of means-ends guidance rules that determine what the program will do next for any given state.
The paper presents the design of a CAl course employing a rule-based tutorial strategy. This design has not undergone the test of full implementation; the paper presents a conceptual design rather than a programming blueprint. One of the unique features of the course design described here is that it deals with the domain of computer graphics. The precise subject of the course is ReGIS, the Remote Graphics Instruction Set on Digital Equipment Corporation GIGI and VTl25 terminals. The paper describes the course components and their inter-relationships, discusses how program control might be expressed in the form of production rules, and presents a program that demonstrates one facet of the intended course: the ability to parse student input in such a way that rules can be used to update a dynamic student model.
Note: This is an earlier version of the 1987 paper by the same title (linked above) that appeared in Jones, A., Scanlon, E., and O’Shea, T. (eds.), The Computer Revolution in Education: New Technologies for Distance Teaching, pp. 153-162. The Harvester Press, Sussex, England.
Digital Equipment Corporation has developed a new system for integrating computer graphics and the videodisc. This system is called IVIS, the Interactive Video Information system. The unique characteristic of this system is that it allows images generated by the videodisc to be overlaid with computer graphics of industry standard quality (resolution of 960 pixels horizontally by 240 vertically). This quality is achieved by converting the NTSC videodisc signal to RGB rather than using the more common technique of converting the RGB computer signal to NTSC.
The power of this integrated medium offers CAI course developers a number of new techniques for communicating information to students. This paper introduces some of these techniques, emphasizing CAI applications of overlaying. Controlling software is explained, including extensions to a graphics editor for specifying videodisc sequences. An IVIS CAI course on the installation and maintenance of a new printer is described, highlighting applications of the system1s unique instructional features.
All CBT developers strive to make their programs interactive, to design sequences in which their programs pause to accept student input and then use that input to determine what to do next. But one finds many degrees of interaction in today’s CBT programs. As Donald Cook has pointed out, the major interaction in today’s most popular programs is pressing the space bar or the return key to go on to the next display (“CBT’s Feet of Clay,” Data Training, November, 1983). Even in a program which boasts on its package that users “often” describe it as “by far the best computer-based training for the IBM PC we’ve seen,” one of my colleagues found that of the 309 interactions in the entire course, 224 (over 72%) involved nothing more than such electronic page turning.
Why is there so little meaningful interaction in these programs? In most cases the cause is clearly not a lack of programming skill, but it may certainly be a lack of programming care. The problems also may be caused by a lack of training in instructional design or simply by a lack of creativity. Whatever the reason, CBT without meaningful interaction is neither instructionally nor financially justifiable. The development of quality CBT demands attentiveness to the principles of interactive instruction, creativity in the design of interaction strategies, and a recognition of the craftsmanship required to develop, quality materials in any medium.
Personal computers will become ubiquitous office appliances only when their ease of use is significantly increased by integrating adequate training and documentation with the base system. This integration requires careful attention to human engineering, by providing intuitive access to HELP and on-line training, designing clear and informative error messages, prompting users for input, orienting users to which mode they are in, and presenting information on the screen in such a way as to avoid disrupting the user's job or task context. Such features often require trade-offs between ease of use and system performance. Such trade-offs must be made wi th a thorough knowledge of the user population and how the system will be used.
Graphic displays are an important tool for helping students visualize concepts presented by computer-based training materials. Many current terminals have limited graphic capabilities, but very few have complementary firmware or software to make those capabilities easily accessible to the instructional programmer. One solution to this problem is presented in this paper. An interactive system for creating graphic displays is described, and its use by Digital’s Computer-Based Course Development Group is discussed.
The development of computer-based training materials is at least as complex as the development of mater ials in other formats. Several different skills are needed, including subject matter expertise, instructional and media design, and computer programming. This paper describes the components of the required skills, explains why they are needed, and discusses how people who possess the skills interact to produce computer-based training materials at Digital Equipment Corporation.
After reading a prepublication copy of
Technology in Science Education: The Next 10 Years by Joseph I.
Lipson (Computer
Objectives have long been recognized as the backbone of individualized. instructional materials. And we’ve all heard that these objectives should be stated in terms of overt, measurable student performances or behaviors.
This article deals with style in writing objectives and stating the criterion in the form of a sample test item. These test items can serve to clarify objectives and assure that they can be tested. In addition, sample test items illustrate the exact way students will be evaluated.
A study was conducted to assess the feasibility of using computer-managed instruction (CMI) to control the quality of self- paced training in a customer environment. The study centered on a self-paced course on BASIC language programming and its complementary interactive CMI system.
The CMI system employed a mastery algorithm based on a sequential probability test ratio. The purpose of this algorithm was to reduce testing time while retaining a high level of criterion-referenced test reliability. These factors were assessed by comparing results on tests that were terminated by the sequential probabillty test ratio to those on test that were extended to 30 items in length. Average test time differences were computed, and four reliability indices were reported that compared mastery classifications on the shorter tests with those on the extended tests.
The study found that the sequential probability test ratio reduced testing time by an average of 29.8% over the extended tests and that criterton-referenced reliability was not significantly effected.
This workshop reprises the one we offered at SIGCSE in March with some updated material. It introduces playing and generating music with Scratch, a media-rich visual programming system developed by the Lifelong Kindergarten Group at the MIT Media Lab. It is based on lessons learned using Scratch to teach both music and computer science in an interdisciplinary GenEd course.
This workshop introduces playing and generating music with Scratch, a media-rich visual programming system (scratch.mit.edu). It is based on lessons learned using Scratch to teach both music and computer science in an interdisciplinary GenEd course. As students write programs that make music, they learn control flow, user interaction, synchronization, real-time programming, and data structures. Participants use their own laptops to explore progressively complex musical Scratch programs (see www.scratchmusic.org). They also write their own programs and use external sensor devices to make custom musical instruments. Scratch music program examples and an extensive handout are provided. The workshop culminates in a concert of participant-created music.
What might a Scratch algorithm look like that resulted in a rock drum pattern? How could you create an algorithm in Scratch that would generate the guitar riff from Led Zeppelin’s Dazed and Confused? How could you use the modulo and random functions to create music that changes over time in interesting ways? How might you use analog sensors and the computer keyboard to perform a musical algorithm in Scratch?
These are just a few of the questions we’ve been exploring over this past year using Scratch as a creative platform for making music and exploring computational thinking with children and university students. Taking advantage of Scratch’s design as a live compiler/interpreter, simple through complex computational algorithms can be implemented to create original music using the many functions from the sound category. Through hands-on workshops and classes with middle school and high school students in Lowell, MA, as well as with undergraduate students enrolled in a general education course entitled Sound Thinking and co-taught by a computer science and music professor, we have amassed an array of innovative examples of student work using Scratch to create generative, algorithmic music and musicenhanced animations.
- Source Code for All Examples (on Scratch website)
- Workshop Handout (on ScratchEd website)
The purpose of the study was to demonstrate the feasibility of using a computer system to control the quality of self-paced training. An interactive, computer-managed instruction (CMI) system was built to complement a self-paced training course on BASIC language programming. This system assessed students’ work to determine their statuses in an established module hierarchy and administered pretests and posttests on the modules for which they had met the prerequisites. The CMI system was highly human-engineered so that it could be used wi thout the presence of an instructor. The system’s mastery algorithm was based on a sequential probability test ratio intended to reduce test lengths and testing time without sacrificing test reliability.
The complete training package was used for teacher training in two public school districts and one junior college for a period of approximately two months. During this time, the CMI system recorded usage data which was periodically transferred to magnetic tape and mailed to the author for analysis.
Analysis of the specific usage data yielded the following major results:
(1) The system was successful in assuring that students worked through the module tests in accordance with the learning hierarchy prescribed by the course developers.
(2) The system was generally successful in discouraging excessive test taking even though students were free to repeat the computer-administered tests as often as they liked.
(3) The mastery algorithm based on a sequential probability test ratio was able to reduce test lengths significantly on all tests except pretests on which examinees were classified as masters.
(4) Test length reductions achieved by the sequential probability test ratio did not significantly impact the criterion-referenced test reliability.
(5) The system was successful in collecting data for cr iter ion-referenced item analysis, but assessment of this data for evaluating the validity of the items was inconclusive due to the small number of test administrations for some modules and the lack of a qualitative definition of a “good” criterion-referenced item in terms of its item analysis results.
This study attempted to enhance the evaluation of individualized, audio-tutorial instruction by the use of computer management. The computer was used to provide (1) students with feedback on their achievement of behavioral objectives and (2) instructors with guidelines for the revision of teaching and evaluative materials.
The study developed a model system on a BASIC language time-sharing computer for use in an introductory physical science course. The system was designed to allow both students and instructors to gain access to the computer in an interactive mode, thereby minimizing the amount of special instruction required for its use. The computer programs generated and stored data on student work while the model was being tested, and these data were used to analyze the system’s ability to evaluate instruction and the cost factors involved in its use.
This book is the English edition of Rigas Rigopoulos’s memoirs of his service in the Greek resistance during World War II. Rigas’s book was originally published in Greek. I had it rough translated and then worked with Rigas for almost three years to smooth the text, give it the right “feel,” and get it published. The following text is from the book’s Introductory Thoughts.
More than half a century has passed since we lived the great adventure.
Right after the Liberation, when we old close comrades met again, we felt that we’d rather keep our story to ourselves.
A purely emotional need drove us to this struggle, whose unforgettable moments offered us complete satisfaction. Any commotion about these experiences, full of emotion and exaltation, and linked to the memory of lost comrades, would disturb our contentment and peace of mind.
Even when the newspaper Ethnos (Nation) started publishing a series of articles on the activities of our Service, I requested in a letter published on March 3, 1945, that they condense and complete the story as soon as possible. And the series stopped after the fifth installment.
We only allowed ourselves to honor the memory of our dead with a public ceremony in a conference hall. This created a wider sensation for a few days, but shortly all commotion abated.
In the years elapsed since then, many
references to Service 5-16-5 and its members
With the passage of time, the dust has settled, and today I have ceased viewing the struggle of that epoch through my personal feelings. Historical data do not belong to individuals. Likewise, the fascination, the agony, and the creations of an era do not belong to any single person.
Living in the intense conditions and the multifarious reactions of the period of Occupation and also from the standpoint of the head of an intelligence organization, I witnessed the tragic drama and grandeur of an unequal struggle, decisive and effective, with incredible political and social repercussions.
In the darkness of slavery I saw the bright glow of intellectual and spiritual flashes. I saw heroic deeds filled with grandiose simplicity, and simple deeds filled with heroic grandeur. I met figures who lived and died noiselessly, but who deserve a place in the memory and hearts of the people. I also witnessed painful errors and shameful actions by both Greeks and foreigners who did harm.
Starting from the history of some young men who constituted Service 5-16-5, I describe in this book these momentous situations and emotions as I lived through them moment by moment in Athens and in the Middle East, trying to be as objective as possible.
Many pages are filled with love and admiration, others are marked by pain. Every word is written with complete sincerity, without passion, but also without fear. They tell the clear and often bitter truth, a truth needed by our unsettled times and, most of all, by the restless and justifiably rebellious younger generation.
Events lose none of their importance when they cease being action and become history. There is always some hope that if people turn their eyes toward a clearly certified account of the past and unscramble its magnificent as well as its frightful teachings, they may be able to better experience the present and to more wisely shape the future.
This book introduces the major concepts in designing video displays for Computer-Assisted instruction (CAI). The text does not present a pragmatic “how to” formula for designing video displays, nor does it teach the rudiments of any specific CAI system such as PLATO, TICCIT, or the like. Rather, it attempts to sensitize you to the major variables in the field. The design skills you gain from reading this book will help prepare you to apply your own teaching and curriculum development skills to the creation of effective instructional materials for the computer/video medium.
The design of effective computer screens requires knowledge of the special characteristics of computer-driven screens, an artistic sense of layout and balance, creativity, and sensitivity to the characteristics of the people who will be viewing the screens. The discussion in this book focuses on the special characteristics of computer-driven screens, explores what the computer/video medium can do, and presents the pros and cons of a large number of display techniques. Artistry, creativity, and sensitivity are discussed in relation to the examples, but not exhaustively. I have attempted to provide a set of techniques that you can apply to your courseware when appropriate, rather than presenting rules that are applicable in all situations. You must use your own artistic sense, creativity, and knowledge of your students to adapt these techniques and make them appropriate within your instructional setting.
This was the first self-teaching guide ever distributed by Digital Equipment Corporation (DEC). It was designed to support the CLASSIC product, a modified PDP-8 marketed by DEC’s Educational Products Group and the company’s first foray into marketing systems that customers would be expected to install themselves. I wrote this book when I had been a course developer with the company for less than two years.
The CBT Artisan was published regularly in Authorware Magazine, (the first few issues of which were named coAction Magazine), a trade journal for training professionals published by Authorware, Inc., from 1988 until the journal discontinued publication in 1990. The following four articles were published during that period.
The CBT Craftsman was published bi-monthly in Training News, a trade journal for training professionals published by Weingarten Publications, from 1985 until the journal discontinued publication in 1987. The following 17 columns were published during that period.
In 1978 I became Manager of the Computer-Based Course Development Group at Digital Equipment Corporation (DEC or just “Digital”) and initiated a Technical Report Series to chronicle the company’s efforts to implement computer-based training. The following papers were in that series and are presented in their original Technical Report formats. Some of these papers were published, and in those cases the published versions can be found elsewhere on this page in other formats. The entire series is presented here for posterity, including papers written by DEC employees other than myself.
List of Reports (PDF format)
In 1978 I became president of the Association for the Development of Computer-based Instructional Systems Special Interest Group in Computer-Based Training (ADCIS SIG CBT) and initiated a newsletter. The newsletter contained many articles written by many authors. The technical ones in each issue are listed below. The entire series is presented here for posterity.
Vol. 1, No. 1 (July 1978)
Vol. 1, No. 2 (October 1978)
Vol. 1, No. 3 (January 1979)
Vol. 1, No. 4 (April 1979)
Vol. 2, No. 1 (July 1979)
Vol. 2, No. 2 (October 1979)
Vol. 2, No. 3 (January 1980)
Vol. 2, No. 4 (April 1980)
Vol. 3, No. 1 (July 1980)
Vol. 3, No. 2 (October 1980)
Vol. 3, No. 3 (January 1981)
Vol. 3, No. 4 (March 1981)
Vol. 4, No. 1 (June 1981)
Vol. 5, No. 4 (March 1983)
Vol. 6, No. 4 (April 1984)
A Tribute to Charlie Batterman, address delivered at the Celebration of the Life of Charlie Batterman, longtime swimming and diving coach at MIT.
- Boston Globe tribute (PDF file), May 27, 2010
- Diving Results at the 1944 NCAA Championships
Wedded Bliss, a poem written for a contest sponsored by The Lowell Sun to honor Valentine’s Day 2008 by revealing the secrets of long marriages.
Good Morning, a tribute to our colleague Prof. John C. Seig, Jr., who passed away prematurely on December 30, 2005.
Two Deaths, a tribute comparing the death of my mother, Dorothy Heines, who passed away peacefully on September 21, 2001, to that of my friend, Chuck Jones, who died tragically on September 11, 2001 when American Airlines Flight 11 was crashed into the World Trade Center in New York City.
You’re Just Like a Communist!, an essay on teaching students from highly diverse cultural backgrounds. Originally published in Thought and Action 17(2):139-141, Fall 2001.
- An excerpt from this essay was published under the title A Muslim, a Jew and a surprise in the October 21, 2001 issue of The Lowell Sun.
- graphic version (scan of page as published in the newspaper, 731K)
- text version (for faster downloading and ease of printing)
- Nadeem Chaudry, the main student mentioned in the essay (who now lives in Pakistan) was passed a copy of this issue of The Lowell Sun by his uncle (who lives in Lowell) and sent me a fascinating and thought-provoking response on November 18, 2001.
Is It Ever Right to Kill?, an article relating a dinner conversation I had with my son Scott in 1996, published in The Lowell Sun.
Soviet Jews at Simchas Torah, an article about an experience I had when I was a junior high school teacher at the Anglo-American School in Moscow, Russia, in 1970 and had been in Russia for just
2½ months.