Here is a possible weekly scenario; the real one will be different for sure.
| Week: | Topics | Possible (tentative) Source(s) |
|---|---|---|
| 1: i. Introductions, motivation, administrative; ii. What is interaction design? |
1.1 Introduction. 1.2 Good and poor design. 1.3 What is interaction design? 1.4 The user experience. 1.5 The process of interaction design. 1.6 Interaction design and the user experience. |
Quamobrem ID2E Chapter 1; LL 1-2 |
| 2: Understanding and conceptualizing
interaction |
2.1 Introduction. 2.2 Understanding the problem space. 2.3 Conceptualizing the design space. Theories, models and frameworks. |
ID2E Chapter 2; LL 3-4 |
| 3: Understanding users |
3.1 Introduction. 3.2 What is cognition? 3.3 Applying knowledge from the physical world to the digital world. 3.4 Conceptual frameworks for cognition. |
ID2E Chapter 3; LL 5 |
| 4: Designing for collaboration and communication |
4.1 Introduction. 4.2 Social mechanisms in communication and collaboration. Technology-mediated social phenomena. |
ID2E Chapter 4; |
| 5: Affective aspects |
5.1 Introduction. 5.2 What are affective aspects? 5.3 Expressive interfaces and positive emotions. 5.4 Frustrating interfaces and negative emotions. 5.5 Persuasive technologies. 5.6 Anthropomorphism. 5.7 Interface agents, virtual pets and interactive toys. 5.8 Models of emotion and pleasure. |
ID2E Chapter 5; |
| 6: Interfaces and interactions |
6.1 Introduction. 6.2 Paradigms. 6.3 Interface types. 6.4 Which interface? |
ID2E Chapter 6; |
| 7: Data Gathering |
7.1 Introduction. 7.2 Four key issues. 7.3 Data recording. 7.4 Interviews. 7.5 Questionnaires. 7.6 Observation. 7.7 Choosing and combining techniques. |
ID2E Chapter 7; |
| 8: Data analysis, interpretation, and presentation |
8.1 Introduction. 8.2 Qualitative and quantitative. 8.3 Simple quantitative analysis. 8.4 Simple qualitative analysis. 8.5 Using Theoretical Frameworks. 8.6 Tools to support analysis. 8.7 Presenting your findings. |
ID2E Chapter 8; |
| 9: The process of interaction design |
9.1 Introduction. 9.2 What is involved in interaction design? 9.3 Some practical issues. 9.4 Lifecycle models: showing how the activities are related. |
ID2E Chapter 9; |
| 10: Identifying needs and establishing requirements |
10.1 Introduction. 10.2 What, how, and why? 10.3 What are requirements? 10.4 Data gathering for requirements. 10.5 Data analysis. 10.6 Task description. 10.7 Task analysis. |
ID2E Chapter 10; |
| 11: Design, prototyping and construction |
11.1 Introduction. 11.2 Prototyping and construction. 11.3 Conceptual design: moving from requirements to first design. 11.4 Physical design: getting concrete. 11.5 Using scenarios in design. 11.6 Using prototypes in design. Tool support. |
ID2E Chapter 11; |
| 12: i. Introducing evaluation; ii. An evaluation framework; |
12.1 Introduction. 12.2 The why, what,, where and when of evaluation. 12.3 The language used to describe evaluation. 12.4 Evaluation approaches and methods. 12.5 Evaluation studies. 12.6 What did we learn from the case studies? 13.1 Introduction. 13.2 D E C I D E: A framework to guide evaluation.
|
ID2E Chapter 12-13 |
| 13: i. Usability testing and field studies; ii. Analytical evaluation |
14.1 Introduction. 14.2 Usability testing. 14.2.1 Usability testing of a large website. 14.2.2 Conducting experiments. 14.3 Field studies. 15.1 Introduction. 15.2 Inspections: heuristic evaluation. 15.3 Inspections: walkthroughs. 15.4 Predictive models. |
ID2E Chapter 14-15 |
| 14 | Information Search and
Visualization. Advanced topics. Wrap up, summary, project presentations |
Various (TBA) |