Recent Changes - Search:

TEAMS Academy Wiki

Explore TEAMS!
for visiting sophomores & juniors

Robotics

EnvBioTech

Bat Design

Assistive Tech


Students


Instructors

TEAMS Forum

TEAMS Calendar

TEAMS Web Site

Wiki Info

edit Student.SideBar

Lab4WimpMode

Robotics Lab 4: Wimp Mode

Lessons Learned

  • When something works one code, it doesn’t necessarily mean that it will work the same way again in a different code
  • Different situations call for different loops and coding
  • As the Create turns clockwise, the angle that it has rotated decrements. The opposite happens when the Create is turning counter-clockwise
  • How to use the angle and the distance variables as well as how to create my own functions that I can call in my code.

Lab Summary

        Overall, the code that I wrote regarding the Create’s “Wimp” mode worked really well. The robot was able to successfully stop when the total distance traveled by the Create was 2ft, turn 90° when bumped left and right, and respond to bumps while already in rotation. To start up the “Wimp” mode, the robot waited for a push from behind. Also, the robot was fitted with a safety feature that allowed it to terminate the code when it was in peril (cliffs, being picked up, etc.). Wimp mode is completely possible to replicate in C Programming using WinAVR. 

Allison's Wimp Mode Flowchart

Wimp Mode Code Δ


Back to student

Edit - History - Print - Recent Changes - Search
Page last modified on January 22, 2008, at 05:47 PM