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FindLights

To find the lights i have incorporated the proportionality i used for britenberg to avoid objects (the wall/the opponent) and for the most part it should work but if it does not i also included several types of bump sensors.

Plan

  • To begin it will simply use proportionality to drive to the brightest light and if it is bumped it will turn away and drive for a short distance before continuing.


  • Once it gets close enough to the lights it will jump out into the score_retreat function.





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Page last modified on January 20, 2009, at 04:49 PM