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ChandnisLab4WimpMode

Lab 4: Wimp Mode

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Chandni Sanariya
Blue Cohort
12/3/07
Lab 4: Wimp Mode: Summary


Summary of Results & Conclusion

The purpose of this lab was to replicate the Create's wimp mode as closely as possible. My program was similar to the Create's program in that while it was stopped, the only way it moved was if it was moved by kicking, pushing,or pulling from behind. My program and the demo were also similar because when the bumpers were held it turned continuously until it was let go, where it would then turn 45 degrees or so more and continue onwards. One of the difficult parts of the wimp mode was to figure out how the Create handled angles. The robots did not hesitate to switch mid-turn if the opposite bumper was hit. Also, if the robot was never hit while driving forward about 2 feet, it would stop just like the wimp mode. Lastly, both my program and the wimp mode were safe throughout the demo. My program was pretty successful. It copied the wimp mode almost exactly with the exception of the play button to start and exit it and the speed.

Important Lessons

  • It is important to keep track of revisions in your code. There is always the possibility that something that you may have used before is not necessary anymore after any revision, so it is important to get rid of it.
  • It is also important to go through your code each time and make sure anything extra, or anything that your program doesn't need, is removed. This will probably clear up your program and make it more efficient.
  • I also learned that updates are to be used only when necessary and that it is sometimes tricky with its placement.

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Chandni Sanariya
Blue Cohort
12/3/07
Lab 4: Wimp Mode: Flowchart



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Page last modified on December 25, 2007, at 01:42 PM