Now you have all the tools you need to start programming something useful! On the next screen, you will see a morning breakfast table, with a cereal bowl and a programmable cereal dispenser controlled by a Cricket. It looks like this:
Your task is to create the program to open the dispenser (by turning on the motor) and let out the right amount of cereal to fill the bowl. Then you have to reverse the motor's direction and close the dispenser, or the cereal will fill the bowl and spill all over the table!